References
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VideoContext. |
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F ConnectException(message: *) |
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F RenderException(message: *) |
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F clearTexture(gl: *, texture: *) |
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F compileShader(gl: *, shaderSource: *, shaderType: *): * |
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F createControlFormForNode(node: *, nodeName: *): * |
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F createElementTexture(gl: *): * |
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F createShaderProgram(gl: *, vertexShader: *, fragmentShader: *): * |
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F createSigmaGraphDataFromRenderGraph(videoContext: *): * |
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F exportToJSON(vc: *): * |
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F generateRandomId(): * |
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F importSimpleEDL(ctx: *, playlist: *): * |
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F snapshot(vc: *): {"nodes": *, "videoContext": *} |
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F updateTexture(gl: *, texture: *, element: *) |
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F visualiseVideoContextGraph(videoContext: *, canvas: *) |
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F visualiseVideoContextTimeline(videoContext: *, canvas: *, currentTime: *) |
Definitions
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V aaf_video_crop: {"title": string, "description": string, "vertexShader": string, "fragmentShader": string, "properties": *, "inputs": *} |
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V aaf_video_flip: {"title": string, "description": string, "vertexShader": string, "fragmentShader": string, "properties": *, "inputs": *} |
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V aaf_video_flop: {"title": string, "description": string, "vertexShader": string, "fragmentShader": string, "properties": *, "inputs": *} |
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V aaf_video_position: {"title": string, "description": string, "vertexShader": string, "fragmentShader": string, "properties": *, "inputs": *} |
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V aaf_video_scale: {"title": string, "description": string, "vertexShader": string, "fragmentShader": string, "properties": *, "inputs": *} |
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V colorThreshold: {"title": string, "description": string, "vertexShader": string, "fragmentShader": string, "properties": *, "inputs": *} |
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V combine: {"title": string, "description": string, "vertexShader": string, "fragmentShader": string, "properties": *, "inputs": *} |
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V crop: {"title": string, "description": string, "vertexShader": string, "fragmentShader": string, "properties": *, "inputs": *} |
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V crossfade: {"title": string, "description": string, "vertexShader": string, "fragmentShader": string, "properties": *, "inputs": *} |
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V DEFINITIONS: {"AAF_VIDEO_SCALE": *, "CROSSFADE": *, "DREAMFADE": *, "HORIZONTAL_WIPE": *, "VERTICAL_WIPE": *, "RANDOM_DISSOLVE": *, "STATIC_DISSOLVE": *, "STATIC_EFFECT": *, "TO_COLOR_AND_BACK": *, "STAR_WIPE": *, "COMBINE": *, "COLORTHRESHOLD": *, "MONOCHROME": *, "HORIZONTAL_BLUR": *, "VERTICAL_BLUR": *, "AAF_VIDEO_CROP": *, "AAF_VIDEO_POSITION": *, "AAF_VIDEO_FLIP": *, "AAF_VIDEO_FLOP": *, "OPACITY": *, "CROP": *} |
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V dreamfade: {"title": string, "description": string, "vertexShader": string, "fragmentShader": string, "properties": *, "inputs": *} |
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V horizontal_blur: {"title": string, "description": string, "vertexShader": string, "fragmentShader": string, "properties": *, "inputs": *} |
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V horizontal_wipe: {"title": string, "description": string, "vertexShader": string, "fragmentShader": string, "properties": *, "inputs": *} |
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V monochrome: {"title": string, "description": string, "vertexShader": string, "fragmentShader": string, "properties": *, "inputs": *} |
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V opacity: {"title": string, "description": string, "vertexShader": *, "fragmentShader": *, "properties": *, "inputs": *} |
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V randomDissolve: {"title": string, "description": string, "vertexShader": string, "fragmentShader": string, "properties": *, "inputs": *} |
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V starWipe: {"title": string, "description": string, "vertexShader": string, "fragmentShader": string, "properties": *, "inputs": *} |
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V staticDissolve: {"title": string, "description": string, "vertexShader": string, "fragmentShader": string, "properties": *, "inputs": *} |
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V staticEffect: {"title": string, "description": string, "vertexShader": string, "fragmentShader": string, "properties": *, "inputs": *} |
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V toColorAndBackFade: {"title": string, "description": string, "vertexShader": string, "fragmentShader": string, "properties": *, "inputs": *} |
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V verticalBlur: {"title": string, "description": string, "vertexShader": string, "fragmentShader": string, "properties": *, "inputs": *} |
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V verticalWipe: {"title": string, "description": string, "vertexShader": string, "fragmentShader": string, "properties": *, "inputs": *} |
DestinationNode
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ProcessingNodes
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SourceNodes
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