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public class | source

DestinationNode

Extends:

GraphNodeProcessingNode → DestinationNode

Constructor Summary

Public Constructor
public

Initialise an instance of a DestinationNode.

Member Summary

Private Members
private

Method Summary

Private Methods
private

Inherited Summary

From class GraphNode
public get

Get whether the node has been destroyed or not.

public get

displayName: *: *

Get a string representation of the class name.

public get

Get the names of the inputs to this node.

public get

Get an array of all the nodes which connect to this node.

public get

The maximum number of connections that can be made to this node.

public get

Get an array of all the nodes which this node outputs to.

private
private
private

_gl: *

private
private
private
private
public

connect(targetNode: GraphNode, targetPort: number | String): *

Connect this node to the targetNode

public

Destory this node, removing it from the graph.

public

disconnect(targetNode: GraphNode): *

Disconnect this node from the targetNode.

From class ProcessingNode
private
private
private
private
private
private
private
private
private
private
private
private
private
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private
private
public

Destroy and clean-up the node.

public

getProperty(name: string): *

Sets the passed processing node property to the passed value.

public

setProperty(name: string, value: Object)

Sets the passed processing node property to the passed value.

private
private

_seek(currentTime: *)

private

_update(currentTime: *)

Public Constructors

public constructor() source

Initialise an instance of a DestinationNode.

There should only be a single instance of a DestinationNode per VideoContext instance. An VideoContext's destination can be accessed like so: videoContext.desitnation.

You should not instantiate this directly.

Override:

ProcessingNode#constructor

Private Members

private _displayName: string source

Override:

ProcessingNode#_displayName

Private Methods

private _render() source

Override:

ProcessingNode#_render