app/events/GameEvents.js
import AbilityEvent from './AbilityEvent.js';
import AttackEvent from './AttackEvent.js';
import BuffAppliedEvent from './BuffAppliedEvent.js';
import BuffEndedEvent from './BuffEndedEvent.js';
import CustomEvent from './CustomEvent.js';
import DeathEvent from './DeathEvent.js';
import DefeatEvent from './DefeatEvent.js';
import EquipItemEvent from './EquipItemEvent.js';
import HitpointsEvent from './HitpointsEvent.js';
import HumanMovingEvent from './HumanMovingEvent.js';
import HumanToMoveEvent from './HumanToMoveEvent.js';
import InventoryChangeEvent from './InventoryChangeEvent.js';
import MoveEvent from './MoveEvent.js';
import PositionChangeEvent from './PositionChangeEvent.js';
import SpawnEvent from './SpawnEvent.js';
import TakeItemEvent from './TakeItemEvent.js';
import TrashItemEvent from './TrashItemEvent.js';
import UseItemEvent from './UseItemEvent.js';
import VictoryEvent from './VictoryEvent.js';
import WaitEvent from './WaitEvent.js';
import ZeroDamageEvent from './ZeroDamageEvent.js';
export default {
AbilityEvent,
AttackEvent,
BuffAppliedEvent,
BuffEndedEvent,
CustomEvent,
DeathEvent,
DefeatEvent,
EquipItemEvent,
HitpointsEvent,
HumanMovingEvent,
HumanToMoveEvent,
InventoryChangeEvent,
MoveEvent,
PositionChangeEvent,
SpawnEvent,
TakeItemEvent,
TrashItemEvent,
UseItemEvent,
VictoryEvent,
WaitEvent,
ZeroDamageEvent
};