app/entities/weapons/Longsword.js
import Weapon from './Weapon.js';
import DamageTypes from '../DamageTypes.js';
var AMOUNT = 5;
export default class Longsword extends Weapon {
getDamage() {
return AMOUNT;
}
getRange() {
return 1;
}
getDamageType() {
return DamageTypes.MELEE_PHYSICAL;
}
getFriendlyDescription() {
return `Does ${AMOUNT} damage to adjacent enemy`;
}
}