app/entities/creatures/strategies/Strategy.js
//import Moves from '../moves/Moves.js';
export default class Strategy {
getNextMove(dungeon, creature) {
throw new Error('Default method not implemented');
}
observeMove(dungeon, observer, actor, move) {
if(observer.isEnemy(actor)) {
if(move.getDx) {
let currentLocation = dungeon.getTile(actor);
this._lastKnownEnemyLocation = dungeon.getTile(currentLocation.getX(), currentLocation.getY());
} else if(move.getAbility && actor.getAbility(move.getIndex()).isMovementAbility()) {
let currentLocation = dungeon.getTile(actor);
this._lastKnownEnemyLocation = dungeon.getTile(currentLocation.getX(), currentLocation.getY());
}
}
}
}