app/entities/creatures/strategies/AggressiveFireballStrategy.js
import Strategy from './Strategy.js';
import Creature from '../Creature.js';
import Dungeon from '../../../dungeons/Dungeon.js';
import Moves from '../moves/Moves.js';
import Fireball from '../../../abilities/Fireball.js';
/**
* @class AggressiveFireballStrategy
*/
export default class AggressiveFireballStrategy extends Strategy {
getNextMove(dungeon, creature) {
if(!(dungeon instanceof Dungeon)) {
throw new Error('First parameter must be a Dungeon');
} else if(!(creature instanceof Creature)) {
throw new Error('Second parameter must be a Creature');
}
var creatureTile = dungeon.getTile(creature);
var enemy = creature.getClosestEnemy(dungeon);
var location = enemy && dungeon.getTile(enemy);
if(!location && this._lastKnownEnemyLocation) {
location = [this._lastKnownEnemyLocation].concat(this._lastKnownEnemyLocation.getNeighbors8(dungeon))
.filter((tile)=>creature.canSee(dungeon, tile))
.sort((tileA, tileB)=>creatureTile.getDirectDistance(tileA) - creatureTile.getDirectDistance(tileB))[0];
}
if(location) {
var fireballIndex = creature.getAbilityIndex(Fireball);
if(fireballIndex >= 0) {
var move = new Moves.UseAbilityMove(dungeon.getTile(creature), fireballIndex, location.getX(), location.getY());
if(!move.getReasonIllegal(dungeon, creature, location)) {
return move;
}
}
}
return null;
}
}