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app/entities/creatures/enemies/DustMite.js

import Creature from '../Creature.js';
import Strategies from '../strategies/Strategies.js';

import Weapon from '../../weapons/Weapon.js';
import DamageTypes from '../../DamageTypes.js';

class DustMiteAttack extends Weapon {
    getRange() {
        return 1;
    }

    getDamage() {
        return 1;
    }

    getDamageType() {
        return DamageTypes.MELEE_PHYSICAL;
    }
}

export default class DustMite extends Creature {
    constructor() {
        super();
        this.setStrategy(new Strategies.CompositeStrategy(
            new Strategies.ChaseStrategy(),
            new Strategies.RandomWalkStrategy(),
            new Strategies.IdleStrategy()
        ));
    }

    getMeleeWeapon() {
        return new DustMiteAttack();
    }

    getSpeed() {
        return 300;
    }

    getBaseHP() {
        return 1;
    }
}