app/entities/creatures/enemies/Cow.js
import Creature from '../Creature.js';
import Strategies from '../strategies/Strategies.js';
export default class Cow extends Creature {
/**
* @class Cow
* @description Basic melee enemy. Chases the player
*/
constructor() {
super();
this.setStrategy(new Strategies.CompositeStrategy(
new Strategies.RandomWalkStrategy(),
new Strategies.FleeStrategy()
));
}
getSpeed() {
return 600;
}
getBaseHP() {
return 4;
}
}