app/entities/armor/HeavyArmor.js
import Armor from './Armor.js';
import DamageTypes from '../DamageTypes.js';
var AMOUNT = 3;
export default class HeavyArmor extends Armor {
getReduction(type) {
return (type === DamageTypes.MELEE_PHYSICAL || type === DamageTypes.RANGED_PHYSICAL) ? AMOUNT : 0;
}
getFriendlyDescription() {
return `Reduces normal weapon damage by ${AMOUNT}`;
}
}