app/abilities/Leap.js
import Ability from './Ability.js';
/** Lets user jump over enemies and obstacles to a nearby tile */
export default class Leap extends Ability {
/** @override */
getReasonIllegal(dungeon, creature, optionalTargetTile) {
var superReason = super.getReasonIllegal.apply(this, arguments);
if(superReason) {
return superReason;
} else if(optionalTargetTile.isSolid()) {
return 'Can\'t leap into wall';
} else if(!optionalTargetTile.hasFloor()) {
return 'Must leap onto floor';
} else if(optionalTargetTile.getCreature()) {
return 'Can\'t leap to occupied tile';
} else {
return null;
}
}
/** Moves the creature over open spaces and creatures (but not through walls)
* to a visible tile within 3 spaces */
use(dungeon, creature, optionalTargetTile, isFree) {
super.use(dungeon, creature, optionalTargetTile, isFree);
dungeon.moveCreature(creature, optionalTargetTile.getX(), optionalTargetTile.getY()); // TODO: Make setCreature interface more intuitive
}
/** @override */
isTargetted() {
return true;
}
/** @override */
isTargetCreature() {
return false;
}
/** @override */
isMovementAbility() {
return true;
}
/** @override */
getRange() {
return 3;
}
/** @override */
canTargetSelf() {
return false;
}
/** @override */
getManaCost() {
return 2;
}
/** @override */
getDescription() {
return 'Leap over obstacles and enemies';
}
}