Weapon
Direct Subclass:
app/entities/creatures/enemies/ClunkyNinetiesCellPhone.js~CellPhoneZap, app/entities/creatures/enemies/Wyrm.js~ClawAttack, Dagger, app/entities/creatures/enemies/DustBunny.js~DustBunnyAttack, app/entities/creatures/enemies/DustMite.js~DustMiteAttack, app/entities/creatures/enemies/Ent.js~EntAttack, app/entities/creatures/enemies/FireSprite.js~FireSpriteAttack, app/entities/creatures/enemies/FlyingSerpent.js~FlyingSerpentAttack, app/entities/creatures/enemies/Bigfoot.js~Foot, FrostDagger, LightningRod, Longbow, Longsword, Shortbow, Shortsword, app/entities/creatures/enemies/Skeleton.js~SkeletonPunch, Slingshot, Stick, app/entities/creatures/enemies/Crier.js~TrumpetBlast, app/entities/creatures/enemies/BlackVoidSphere.js~VoidSphereAttack, Warhammer
Method Summary
Public Methods | ||
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Magical damage is less likely to be reduced |
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getRange() Returns a number >= 1. |
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isMelee(): * |
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False if the weapon is currently inoperable |
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onAttack(dungeon: *, attacker: *, defender: *) |
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onHit(dungeon: *, attacker: *, defender: *) |
Inherited Summary
From class Entity | ||
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getId(): * |
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getName(): * |
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toString(): * |
From class Item | ||
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