src/display/SceneDisplay.js
import EventHandler from '../EventHandler.js'
import * as displayConstants from './Constants.js'
/**
SceneDisplay is an abstract base class used by Engine to render a 3D scene
See {@link WebVRDisplay} for {@link WebXRDisplay} ancestor classes that use different APIs (WebVR and WebXR Device API)
*/
const SceneDisplay = class extends EventHandler {
/**
@param {string} displayMode one of displayConstants.DISPLAY_MODES
@param {THREE.Camera} camera
@param {THREE.Scene} scene
@param {function} tickCallback
*/
constructor(displayMode, camera, scene, tickCallback = null) {
if (displayConstants.DISPLAY_MODES.indexOf(displayMode) === -1) {
throw new Error('Unknown display mode', displayMode)
}
super()
this._displayMode = displayMode
this._camera = camera
this._scene = scene
this._tickCallback = tickCallback
}
get blendMode() {
throw new Error('Not implemented')
}
get isStarted() {
throw new Error('Not implemented')
}
get renderer() {
throw new Error('Not implemented')
}
start() {
throw new Error('Not implemented')
}
stop() {
throw new Error('Not implemented')
}
}
export default SceneDisplay